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More documentation for z_std_dma.c (#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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@@ -1388,7 +1388,7 @@ void* Play_LoadFile(PlayState* this, RomFile* file) {
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size = file->vromEnd - file->vromStart;
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allocp = GameState_Alloc(&this->state, size, "../z_play.c", 4692);
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DmaMgr_SendRequest1(allocp, file->vromStart, size, "../z_play.c", 4694);
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DmaMgr_RequestSyncDebug(allocp, file->vromStart, size, "../z_play.c", 4694);
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return allocp;
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}
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