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More documentation for z_std_dma.c (#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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@@ -1644,11 +1644,11 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
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size = gObjectTable[OBJECT_GAMEPLAY_KEEP].vromEnd - gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart;
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ptr = segment + PAUSE_EQUIP_BUFFER_SIZE;
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DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982);
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DmaMgr_RequestSyncDebug(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982);
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size = gObjectTable[linkObjectId].vromEnd - gObjectTable[linkObjectId].vromStart;
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ptr = segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE;
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DmaMgr_SendRequest1(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988);
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DmaMgr_RequestSyncDebug(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988);
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ptr = (void*)ALIGN16((u32)ptr + size);
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