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More documentation for z_std_dma.c (#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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@@ -80,7 +80,7 @@ void Sample_LoadTitleStatic(SampleState* this) {
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u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
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DmaMgr_SendRequest1(this->staticSegment, (uintptr_t)_title_staticSegmentRomStart, size, "../z_sample.c", 164);
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DmaMgr_RequestSyncDebug(this->staticSegment, (uintptr_t)_title_staticSegmentRomStart, size, "../z_sample.c", 164);
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}
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void Sample_Init(GameState* thisx) {
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