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Doc object_rs (#1439)
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@@ -1097,7 +1097,7 @@ void DemoEc_DrawFishingOwner(DemoEc* this, PlayState* play) {
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void DemoEc_InitBombchuShopOwner(DemoEc* this, PlayState* play) {
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DemoEc_UseDrawObject(this, play);
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DemoEc_InitSkelAnime(this, play, &object_rs_Skel_004868);
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DemoEc_InitSkelAnime(this, play, &gBombchuShopkeeperSkel);
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DemoEc_UseAnimationObject(this, play);
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DemoEc_ChangeAnimation(this, &gDemoEcPotionShopOwnerAnim, 0, 0.0f, false);
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func_8096D5D4(this, play);
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@@ -2029,7 +2029,7 @@ void EnOssan_InitHappyMaskShopkeeper(EnOssan* this, PlayState* play) {
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}
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void EnOssan_InitBombchuShopkeeper(EnOssan* this, PlayState* play) {
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SkelAnime_InitFlex(play, &this->skelAnime, &object_rs_Skel_004868, &object_rs_Anim_00065C, NULL, NULL, 0);
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SkelAnime_InitFlex(play, &this->skelAnime, &gBombchuShopkeeperSkel, &gBombchuShopkeeperIdleAnim, NULL, NULL, 0);
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this->actor.draw = EnOssan_DrawBombchuShopkeeper;
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this->obj3ToSeg6Func = NULL;
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}
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