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Document Camera BgCamData (#1232)
* Document bgCamData * More changes and cleanup * More docs * Clarify comments * PR Feedback, rename bgcheck functions * remove fallthrough cleanup (other pr that deals with that) * PR Suggestions * bug report * bgCamDataIndexBeforeUnderwater * PR/Discord Discussions * Missed some * sync function header args * Another suggestion * cleanup * Comments * Change bgCamData to s16 for now * PR suggestions * the * use "info" * Missed a suggestion * Discord Discussion * Revert bgCamFuncData to Vec3s * format
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@@ -210,7 +210,7 @@ void Scene_CommandCollisionHeader(PlayState* play, SceneCmd* cmd) {
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colHeader->vtxList = SEGMENTED_TO_VIRTUAL(colHeader->vtxList);
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colHeader->polyList = SEGMENTED_TO_VIRTUAL(colHeader->polyList);
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colHeader->surfaceTypeList = SEGMENTED_TO_VIRTUAL(colHeader->surfaceTypeList);
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colHeader->cameraDataList = SEGMENTED_TO_VIRTUAL(colHeader->cameraDataList);
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colHeader->bgCamList = SEGMENTED_TO_VIRTUAL(colHeader->bgCamList);
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colHeader->waterBoxes = SEGMENTED_TO_VIRTUAL(colHeader->waterBoxes);
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BgCheck_Allocate(&play->colCtx, play, colHeader);
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