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https://github.com/zeldaret/oot
synced 2026-06-06 03:38:24 -04:00
Remove (ActorFunc) casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format Achieved by using the following regex: (ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};) replaced with $1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19 plus a change from /**/ to #if 0 #endif in docs/ * Manual fixes
This commit is contained in:
@@ -638,19 +638,19 @@ void func_80A87F44(Actor* thisx, PlayState* play);
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void func_80A87BEC(EnJj* this, PlayState* play);
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void func_80A87C30(EnJj* this, PlayState* play);
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/*
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#if 0
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ActorInit En_Jj_InitVars = {
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ACTOR_EN_JJ,
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ACTORTYPE_ITEMACTION,
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FLAGS,
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OBJECT_JJ,
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sizeof(EnJj),
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(ActorFunc)EnJj_Init,
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(ActorFunc)EnJj_Destroy,
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(ActorFunc)EnJj_Update,
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(ActorFunc)EnJj_Draw,
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/**/ ACTOR_EN_JJ,
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/**/ ACTORTYPE_ITEMACTION,
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/**/ FLAGS,
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/**/ OBJECT_JJ,
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/**/ sizeof(EnJj),
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/**/ EnJj_Init,
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/**/ EnJj_Destroy,
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/**/ EnJj_Update,
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/**/ EnJj_Draw,
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};
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*/
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#endif
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extern ColliderCylinderInit D_80A88CB4;
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// static ColliderCylinderInit sCylinderInit = {
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+27
-27
@@ -94,15 +94,15 @@ s32 D_80B18910[] = { 0x0A000039, 0x20010000, 0x00000000, 0x00000000, 0x00000000,
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s32 D_80B1893C[] = { 0x00000000, 0x00000000, 0xFF000000 };
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ActorInit En_Tg_InitVars = {
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ACTOR_EN_TG,
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ACTORTYPE_NPC,
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FLAGS,
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OBJECT_MU,
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sizeof(EnTg),
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(ActorFunc)EnTg_Init,
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(ActorFunc)EnTg_Destroy,
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(ActorFunc)EnTg_Update,
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(ActorFunc)EnTg_Draw,
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/**/ ACTOR_EN_TG,
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/**/ ACTORTYPE_NPC,
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/**/ FLAGS,
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/**/ OBJECT_MU,
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/**/ sizeof(EnTg),
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/**/ EnTg_Init,
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/**/ EnTg_Destroy,
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/**/ EnTg_Update,
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/**/ EnTg_Draw,
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};
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s32 D_80B18968[] = { 0x00000000, 0x44480000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 };
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@@ -490,15 +490,15 @@ To replace the `extern`, because the data is in a separate file, we include the
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Lastly, uncomment the InitVars block that's been sitting there the whole time. The data section of the file now looks like
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```C
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ActorInit En_Jj_InitVars = {
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ACTOR_EN_JJ,
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ACTORTYPE_ITEMACTION,
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FLAGS,
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OBJECT_JJ,
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sizeof(EnJj),
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(ActorFunc)EnJj_Init,
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(ActorFunc)EnJj_Destroy,
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(ActorFunc)EnJj_Update,
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(ActorFunc)EnJj_Draw,
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/**/ ACTOR_EN_JJ,
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/**/ ACTORTYPE_ITEMACTION,
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/**/ FLAGS,
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/**/ OBJECT_JJ,
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/**/ sizeof(EnJj),
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/**/ EnJj_Init,
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/**/ EnJj_Destroy,
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/**/ EnJj_Update,
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/**/ EnJj_Draw,
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};
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#include "en_jj_cutscene_data.c" EARLY
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@@ -567,15 +567,15 @@ Notice that the numbers in the bottom pane is all shifted one word to the left.
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```C
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ActorInit En_Jj_InitVars = {
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ACTOR_EN_JJ,
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ACTORTYPE_ITEMACTION,
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FLAGS,
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OBJECT_JJ,
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sizeof(EnJj),
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(ActorFunc)EnJj_Init,
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(ActorFunc)EnJj_Destroy,
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(ActorFunc)EnJj_Update,
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(ActorFunc)EnJj_Draw,
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/**/ ACTOR_EN_JJ,
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/**/ ACTORTYPE_ITEMACTION,
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/**/ FLAGS,
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/**/ OBJECT_JJ,
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/**/ sizeof(EnJj),
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/**/ EnJj_Init,
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/**/ EnJj_Destroy,
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/**/ EnJj_Update,
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/**/ EnJj_Draw,
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};
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s32 usused = 0;
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