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name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors
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+6
-6
@@ -956,12 +956,12 @@ typedef struct LoadedParticleEntry {
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// Some animation related structure
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typedef struct {
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/* 0x00 */ u32 animation;
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/* 0x04 */ f32 playbackSpeed;
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/* 0x08 */ f32 unk_08;
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/* 0x0C */ f32 frameCount;
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/* 0x10 */ u8 unk_10;
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/* 0x14 */ f32 transitionRate;
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/* 0x00 */ AnimationHeader* animation;
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/* 0x04 */ f32 playbackSpeed;
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/* 0x08 */ f32 unk_08;
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/* 0x0C */ f32 frameCount;
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/* 0x10 */ u8 unk_10;
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/* 0x14 */ f32 transitionRate;
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} struct_80034EC0_Entry; // size = 0x18
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typedef struct {
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