z_actor retail OK (#1670)

* actor ok

* cleanup

* cleanup

* cleanup

* player

* ACTOR_PRINTF

* PR Suggestion

* gcc

* c file

* ACTOR_DEBUG_PRINTF

* bool

* more review

* newline
This commit is contained in:
engineer124
2024-01-31 13:07:34 +11:00
committed by GitHub
parent 4bd005520d
commit 8ae003b0d7
3 changed files with 172 additions and 151 deletions
+1
View File
@@ -199,6 +199,7 @@
#define R_GAME_OVER_RUMBLE_STRENGTH VREG(90)
#define R_GAME_OVER_RUMBLE_DURATION VREG(91)
#define R_GAME_OVER_RUMBLE_DECREASE_RATE VREG(92)
#define R_ENABLE_ACTOR_DEBUG_PRINTF HREG(20)
#define R_DISABLE_INPUT_DISPLAY HREG(47)
#define R_ENABLE_PLAY_LOGS HREG(63)
#define R_EN_GOROIWA_SPEED mREG(12)
+4
View File
@@ -42,7 +42,11 @@ typedef struct {
/**
* @see ACTOROVL_ALLOC_ABSOLUTE
*/
#if OOT_DEBUG
#define ACTOROVL_ABSOLUTE_SPACE_SIZE 0x27A0
#else
#define ACTOROVL_ABSOLUTE_SPACE_SIZE 0x24E0
#endif
/**
* The actor overlay should be allocated memory for when loading,