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z_actor retail OK (#1670)
* actor ok * cleanup * cleanup * cleanup * player * ACTOR_PRINTF * PR Suggestion * gcc * c file * ACTOR_DEBUG_PRINTF * bool * more review * newline
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@@ -199,6 +199,7 @@
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#define R_GAME_OVER_RUMBLE_STRENGTH VREG(90)
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#define R_GAME_OVER_RUMBLE_DURATION VREG(91)
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#define R_GAME_OVER_RUMBLE_DECREASE_RATE VREG(92)
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#define R_ENABLE_ACTOR_DEBUG_PRINTF HREG(20)
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#define R_DISABLE_INPUT_DISPLAY HREG(47)
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#define R_ENABLE_PLAY_LOGS HREG(63)
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#define R_EN_GOROIWA_SPEED mREG(12)
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@@ -42,7 +42,11 @@ typedef struct {
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/**
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* @see ACTOROVL_ALLOC_ABSOLUTE
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*/
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#if OOT_DEBUG
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#define ACTOROVL_ABSOLUTE_SPACE_SIZE 0x27A0
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#else
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#define ACTOROVL_ABSOLUTE_SPACE_SIZE 0x24E0
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#endif
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/**
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* The actor overlay should be allocated memory for when loading,
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