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https://github.com/zeldaret/oot
synced 2026-05-26 23:47:38 -04:00
Merge branch 'master' into skelanime
This commit is contained in:
+4
-2
@@ -800,7 +800,7 @@ void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos2, s32 radius
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// ? func_8006BE88(?);
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// ? func_8006BF1C(?);
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// ? func_8006C0FC(?);
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u16 func_8006C360(GlobalContext*, u32);
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u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet);
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// ? func_8006C3A0(?);
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// ? func_8006C3D0(?);
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void func_8006C438(GlobalContext* globalCtx, s16 arg1);
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@@ -1005,7 +1005,9 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2);
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void func_80088B34(s16 arg0);
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void Interface_Draw(GlobalContext* globalCtx);
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void Interface_Update(GlobalContext* globalCtx);
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f32 func_8008E520(Actor* actor, Path* path, s16, s16*);
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Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max);
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f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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// ? func_8008E6A0(?);
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// ? func_8008E6AC(?);
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// ? func_8008E750(?);
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+1
-2
@@ -144,8 +144,7 @@ typedef struct Actor {
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/* 0x094 */ f32 yDistanceFromLink;
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/* 0x098 */ SubActorStruct98 sub_98;
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/* 0x0B4 */ ActorShape shape;
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/* 0x0CC */ Vec3f unk_CC; // Used in Link, not Deku Babas
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/* 0x0D8 */ Vec3f unk_D8; // Used in Link, not Deku Babas
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/* 0x0CC */ Vec3f unk_CC[2];
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/* 0x0E4 */ Vec3f unk_E4; // Stores result of some vector transformation involving actor xyz vector, and a matrix at Global Context + 11D60
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/* 0x0F0 */ f32 unk_F0; // Related to above
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/* 0x0F4 */ f32 unk_F4;
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+2
-2
@@ -328,8 +328,8 @@ typedef struct {
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} WaterBoxHeader;
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typedef struct {
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/* 0x00 */ u8 count; // Total number of points in the path for the actor to follow
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/* 0x04 */ Vec3s* path; // Segment Address of the start of the path list
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/* 0x00 */ u8 count; // number of points in the path
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/* 0x04 */ Vec3s* points; // Segment Address to the array of points
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} Path; // size = 0x8
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typedef union {
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