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[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
* name function Actor_WorldToActorCoords * clean up some misleading usages
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@@ -343,7 +343,7 @@ s16 Actor_WorldPitchTowardActor(Actor* actorA, Actor* actorB);
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s16 Actor_WorldPitchTowardPoint(Actor* actor, Vec3f* refPoint);
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f32 Actor_WorldDistXZToActor(Actor* actorA, Actor* actorB);
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f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint);
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void func_8002DBD0(Actor* actor, Vec3f* dest, Vec3f* pos);
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void Actor_WorldToActorCoords(Actor* actor, Vec3f* dest, Vec3f* pos);
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f32 Actor_HeightDiff(Actor* actorA, Actor* actorB);
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f32 Player_GetHeight(Player* player);
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f32 func_8002DCE4(Player* player);
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