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[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
* name function Actor_WorldToActorCoords * clean up some misleading usages
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@@ -987,9 +987,8 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint) {
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/**
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* Convert `pos` to be relative to the actor's position and yaw, store into `dest`.
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* Actor_WorldToActorCoords
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*/
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void func_8002DBD0(Actor* actor, Vec3f* dest, Vec3f* pos) {
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void Actor_WorldToActorCoords(Actor* actor, Vec3f* dest, Vec3f* pos) {
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f32 cosY;
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f32 sinY;
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f32 deltaX;
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