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https://github.com/zeldaret/oot
synced 2026-07-10 06:57:21 -04:00
Fix all xmls to explicitly use offsets (#859)
* Forest and shadow temple * fire temple * Water temple * Spirit temple * Deku tree * jabu jabu * DC * Inside Ganons castle * GTG * Castle courtyard * great fairy's fountain * chamber of sages * shooting gallery * Temple of time * market * back alley * kokir shop * goron shop * zora shop * House of skulltula * bazarr * potion shop * gravekeepers hut * lakeside lab * hyrule field * kak * graveyard * zoras river * kokiri forest * lake hylia * zoras domain * zoras fountain * gerudo valley * lost woods * the rest of them * cleanup * final cleanup * PR fixes (Zel) * Fra -> FRA and cleanup map_name_static * map_name_static * DONE * SHould be it * Done done done done * vector * remove another pr * ?
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@@ -11,7 +11,7 @@
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<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
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<Texture Name="gLinkTunic4Tex" OutName="link_tunic_4" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
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<Array Name="D_04002040" Count="24" Offset="0x2040">
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<Vector Type="s16" Dimensions="3" />
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<Vector Type="s16" Dimensions="3"/>
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</Array>
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<Array Name="D_040020D0" Count="24" Offset="0x20D0">
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<Vector Type="s16" Dimensions="3" />
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@@ -1,6 +1,6 @@
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<Root>
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<File Name="object_vase" Segment="6">
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<DList Name="gUnusedVaseDL"/>
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<DList Name="gUnusedVaseDL" Offset="0x0"/>
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<Texture Name="gUnusedVaseTopTex" OutName="unused_vase_top" Format="rgb5a1" Width="32" Height="32" Offset="0xD90"/>
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<Texture Name="gUnusedVaseBodyTex" OutName="unused_vase_body" Format="rgb5a1" Width="32" Height="32" Offset="0x590"/>
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</File>
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