Fix all xmls to explicitly use offsets (#859)

* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* Fra -> FRA and cleanup map_name_static

* map_name_static

* DONE

* SHould be it

* Done done done done

* vector

* remove another pr

* ?
This commit is contained in:
louist103
2021-07-06 13:18:13 -04:00
committed by GitHub
parent 0e7c023747
commit 8e4d1ccd3f
99 changed files with 1499 additions and 1499 deletions
+1 -1
View File
@@ -11,7 +11,7 @@
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic4Tex" OutName="link_tunic_4" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Array Name="D_04002040" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3" />
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="D_040020D0" Count="24" Offset="0x20D0">
<Vector Type="s16" Dimensions="3" />
+1 -1
View File
@@ -1,6 +1,6 @@
<Root>
<File Name="object_vase" Segment="6">
<DList Name="gUnusedVaseDL"/>
<DList Name="gUnusedVaseDL" Offset="0x0"/>
<Texture Name="gUnusedVaseTopTex" OutName="unused_vase_top" Format="rgb5a1" Width="32" Height="32" Offset="0xD90"/>
<Texture Name="gUnusedVaseBodyTex" OutName="unused_vase_body" Format="rgb5a1" Width="32" Height="32" Offset="0x590"/>
</File>