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Name PLAYER_STATE1_CHARGING_SPIN_ATTACK (#2203)
* name charge state flag * format
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@@ -2927,7 +2927,7 @@ s32 Camera_Battle1(Camera* camera) {
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sp78 = roData->swingPitchFinal;
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fov = roData->fov;
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if (camera->player->stateFlags1 & PLAYER_STATE1_12) {
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if (camera->player->stateFlags1 & PLAYER_STATE1_CHARGING_SPIN_ATTACK) {
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// charging sword.
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rwData->unk_10 =
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Camera_LERPCeilF(CAM_GLOBAL_12 * (1.0f - 0.5f), rwData->unk_10, CAM_UPDATE_RATE_STEP_SCALE_XZ, 0.1f);
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