Name PLAYER_STATE1_CHARGING_SPIN_ATTACK (#2203)

* name charge state flag

* format
This commit is contained in:
fig02
2024-09-16 17:14:29 -04:00
committed by GitHub
parent dc9782b5b3
commit 8f0e2fc29c
6 changed files with 18 additions and 16 deletions
+1 -1
View File
@@ -2927,7 +2927,7 @@ s32 Camera_Battle1(Camera* camera) {
sp78 = roData->swingPitchFinal;
fov = roData->fov;
if (camera->player->stateFlags1 & PLAYER_STATE1_12) {
if (camera->player->stateFlags1 & PLAYER_STATE1_CHARGING_SPIN_ATTACK) {
// charging sword.
rwData->unk_10 =
Camera_LERPCeilF(CAM_GLOBAL_12 * (1.0f - 0.5f), rwData->unk_10, CAM_UPDATE_RATE_STEP_SCALE_XZ, 0.1f);