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https://github.com/zeldaret/oot
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rename SkelAnime_ChangeAnimation functions
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+13
-13
@@ -1310,7 +1310,7 @@ void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHead
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}
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if (animationSeg != NULL) {
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SkelAnime_ChangeAnimationDefault(skelAnime, animationSeg);
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SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
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}
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}
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@@ -1344,7 +1344,7 @@ void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHe
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}
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if (animationSeg != NULL) {
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SkelAnime_ChangeAnimationDefault(skelAnime, animationSeg);
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SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
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}
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}
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@@ -1367,7 +1367,7 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton
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}
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if (animationSeg != NULL) {
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SkelAnime_ChangeAnimationDefault(skelAnime, animationSeg);
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SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
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}
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}
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@@ -1565,35 +1565,35 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animat
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}
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 unk1, f32 transitionRate) {
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SkelAnime_ChangeAnimationImpl(skelAnime, animationSeg, playbackSpeed, frame, frameCount, unk1, transitionRate, 0);
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f32 frameCount, u8 mode, f32 transitionRate) {
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SkelAnime_ChangeAnimationImpl(skelAnime, animationSeg, playbackSpeed, frame, frameCount, mode, transitionRate, 0);
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}
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void func_800A51E8(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
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//SkelAnimeChangeAnimationDefaultStop
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void SkelAnimeChangeAnimationDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
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}
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void func_800A5240(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
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void SkelAnime_ChangeAnimationTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader),
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2, transitionRate);
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}
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void func_800A529C(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
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//SkelAnime_ChangeAnimationPlaybackStop
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void SkelAnime_ChangeAnimationPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
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}
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void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
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void SkelAnime_ChangeAnimationDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
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}
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void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
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void SkelAnime_ChangeAnimationTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f, 0.0f, 0, transitionRate);
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}
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void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
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void SkelAnime_ChangeAnimationPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
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SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
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SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
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}
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