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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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@@ -870,8 +870,8 @@ s32 Math3D_LineVsCubeShort(Vec3s* min, Vec3s* max, Vec3s* a, Vec3s* b) {
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* outputs the plane equation `a``pointOnPlane->x` + 0y + `c``pointOnPlane->z`+`d` = 0
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*/
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void Math3D_RotateXZPlane(Vec3f* pointOnPlane, s16 angle, f32* a, f32* c, f32* d) {
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*a = Math_Sins(angle) * 32767.0f;
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*c = Math_Coss(angle) * 32767.0f;
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*a = Math_SinS(angle) * 32767.0f;
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*c = Math_CosS(angle) * 32767.0f;
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*d = -((*a * pointOnPlane->x) + (*c * pointOnPlane->z));
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}
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