diff --git a/assets/xml/objects/object_md.xml b/assets/xml/objects/object_md.xml
index 717443537a..45527ca1b9 100644
--- a/assets/xml/objects/object_md.xml
+++ b/assets/xml/objects/object_md.xml
@@ -71,17 +71,17 @@
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
+
diff --git a/include/z64actor.h b/include/z64actor.h
index 0f047549ef..344f5e15ce 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -936,7 +936,7 @@ void func_80034BA0(struct PlayState* play, SkelAnime* skelAnime, OverrideLimbDra
PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
void func_80034CC4(struct PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
-s16 func_80034DD4(Actor* actor, struct PlayState* play, s16 arg2, f32 arg3);
+s16 Actor_UpdateAlphaByDistance(Actor* actor, struct PlayState* play, s16 alpha, f32 radius);
void Actor_UpdateFidgetTables(struct PlayState* play, s16* fidgetTableY, s16* fidgetTableZ, s32 tableLen);
void Actor_Noop(Actor* actor, struct PlayState* play);
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 4fc55d7a87..9e258450d7 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -4407,25 +4407,25 @@ void func_80034CC4(PlayState* play, SkelAnime* skelAnime, OverrideLimbDraw overr
CLOSE_DISPS(play->state.gfxCtx, "../z_actor.c", 8904);
}
-s16 func_80034DD4(Actor* actor, PlayState* play, s16 arg2, f32 arg3) {
+s16 Actor_UpdateAlphaByDistance(Actor* actor, PlayState* play, s16 alpha, f32 radius) {
Player* player = GET_PLAYER(play);
- f32 var;
+ f32 distance;
if ((play->csCtx.state != CS_STATE_IDLE) || gDebugCamEnabled) {
- var = Math_Vec3f_DistXYZ(&actor->world.pos, &play->view.eye) * 0.25f;
+ distance = Math_Vec3f_DistXYZ(&actor->world.pos, &play->view.eye) * 0.25f;
} else {
- var = Math_Vec3f_DistXYZ(&actor->world.pos, &player->actor.world.pos);
+ distance = Math_Vec3f_DistXYZ(&actor->world.pos, &player->actor.world.pos);
}
- if (arg3 < var) {
+ if (radius < distance) {
actor->flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
- Math_SmoothStepToS(&arg2, 0, 6, 0x14, 1);
+ Math_SmoothStepToS(&alpha, 0, 6, 0x14, 1);
} else {
actor->flags |= ACTOR_FLAG_ATTENTION_ENABLED;
- Math_SmoothStepToS(&arg2, 0xFF, 6, 0x14, 1);
+ Math_SmoothStepToS(&alpha, 0xFF, 6, 0x14, 1);
}
- return arg2;
+ return alpha;
}
void Animation_ChangeByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo, s32 index) {
diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c
index ea9219c8b0..fc0a21642f 100644
--- a/src/overlays/actors/ovl_En_Md/z_en_md.c
+++ b/src/overlays/actors/ovl_En_Md/z_en_md.c
@@ -15,11 +15,11 @@ void EnMd_Destroy(Actor* thisx, PlayState* play);
void EnMd_Update(Actor* thisx, PlayState* play);
void EnMd_Draw(Actor* thisx, PlayState* play);
-void func_80AAB874(EnMd* this, PlayState* play);
-void func_80AAB8F8(EnMd* this, PlayState* play);
-void func_80AAB948(EnMd* this, PlayState* play);
-void func_80AABC10(EnMd* this, PlayState* play);
-void func_80AABD0C(EnMd* this, PlayState* play);
+void EnMd_Idle(EnMd* this, PlayState* play);
+void EnMd_Watch(EnMd* this, PlayState* play);
+void EnMd_BlockPath(EnMd* this, PlayState* play);
+void EnMd_ListenToOcarina(EnMd* this, PlayState* play);
+void EnMd_Walk(EnMd* this, PlayState* play);
ActorProfile En_Md_Profile = {
/**/ ACTOR_EN_MD,
@@ -55,41 +55,56 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
-typedef enum EnMdAnimation {
- /* 0 */ ENMD_ANIM_0,
- /* 1 */ ENMD_ANIM_1,
- /* 2 */ ENMD_ANIM_2,
- /* 3 */ ENMD_ANIM_3,
- /* 4 */ ENMD_ANIM_4,
- /* 5 */ ENMD_ANIM_5,
- /* 6 */ ENMD_ANIM_6,
- /* 7 */ ENMD_ANIM_7,
- /* 8 */ ENMD_ANIM_8,
- /* 9 */ ENMD_ANIM_9,
- /* 10 */ ENMD_ANIM_10,
- /* 11 */ ENMD_ANIM_11,
- /* 12 */ ENMD_ANIM_12,
- /* 13 */ ENMD_ANIM_13
-} EnMdAnimation;
+typedef enum EnMdAnimSequence {
+ /* 0x0 */ ENMD_ANIM_SEQ_NONE,
+ /* 0x1 */ ENMD_ANIM_SEQ_IDLE_TO_HALT, // hands on hips -> halt gesture
+ /* 0x2 */ ENMD_ANIM_SEQ_HALT_TO_CURIOUS, // halt gesture -> tilted head
+ /* 0x3 */ ENMD_ANIM_SEQ_WALK_AWAY, // stop halt gesture -> start walking -> walking
+ /* 0x4 */ ENMD_ANIM_SEQ_TWITCH_IDLE_UNUSED, // start walking -> hands on hips; never set
+ /* 0x5 */ ENMD_ANIM_SEQ_HALT_TO_IDLE, // halt gesture -> hands on hips
+ /* 0x6 */ ENMD_ANIM_SEQ_SURPRISE_TO_ANNOYED, // slightly raise arms from hips -> look away
+ /* 0x7 */ ENMD_ANIM_SEQ_SURPRISE_TO_IDLE, // lower slightly raised arms to hips -> hands on hips
+ /* 0x8 */ ENMD_ANIM_SEQ_CURIOUS_TO_ANNOYED, // tilted head and *slam* -> looking away
+ /* 0x9 */ ENMD_ANIM_SEQ_ANNOYED_TO_HALT, // looking away -> halt gesture
+ /* 0xA */ ENMD_ANIM_SEQ_IDLE_TO_ANNOYED, // hands on hips -> looking away
+ /* 0xB */ ENMD_ANIM_SEQ_STOP_WALKING // stop walking -> hands on hips
+} EnMdAnimSequence;
+
+typedef enum EnMdAnimIndex {
+ /* 0 */ ENMD_ANIM_INDEX_IDLE_DEFAULT, // hands on hips; default idle
+ /* 1 */ ENMD_ANIM_INDEX_IDLE_UNUSED, // hands on hips; never set
+ /* 2 */ ENMD_ANIM_INDEX_IDLE_TO_HALT, // hands on hips -> halt gesture
+ /* 3 */ ENMD_ANIM_INDEX_HALT, // halt gesture
+ /* 4 */ ENMD_ANIM_INDEX_HALT_TO_CURIOUS, // halt gesture -> tilted head
+ /* 5 */ ENMD_ANIM_INDEX_CURIOUS, // tilted head
+ /* 6 */ ENMD_ANIM_INDEX_ANNOYED, // looking away
+ /* 7 */ ENMD_ANIM_INDEX_IDLE_TO_WALK, // hands on hips -> walking
+ /* 8 */ ENMD_ANIM_INDEX_WALK, // walking
+ /* 9 */ ENMD_ANIM_INDEX_IDLE_TO_SURPISE, // hands on hips -> slightly raised arms
+ /* 10 */ ENMD_ANIM_INDEX_IDLE, // hands on hips
+ /* 11 */ ENMD_ANIM_INDEX_CURIOUS_TO_ANNOYED, // tilted head -> looking away
+ /* 12 */ ENMD_ANIM_INDEX_ANNOYED_TO_HALT, // looking away -> halt gesture
+ /* 13 */ ENMD_ANIM_INDEX_IDLE_TO_ANNOYED // hands on hips -> looking away
+} EnMdAnimIndex;
static AnimationInfo sAnimationInfo[] = {
- { &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
- { &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
- { &gMidoRaiseHand1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
+ { &gMidoIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
+ { &gMidoIdleToHaltAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
{ &gMidoHaltAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
- { &gMidoPutHandDownAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
- { &gMidoAnnoyedPointedHeadIdle1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
- { &gMidoAnnoyedPointedHeadIdle2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
- { &gMidoAnim_92B0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
- { &gMidoWalkingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
- { &gMidoHandsOnHipsTransitionAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
- { &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
- { &gMidoSlamAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
- { &gMidoRaiseHand2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
- { &gMidoAngryHeadTurnAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoHaltToCuriousAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoCuriousAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoAnnoyedAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoIdleToWalkAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoWalkAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoIdleToSurpriseAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
+ { &gMidoCuriousToAnnoyedAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoAnnoyedToHaltAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoIdleToAnnoyedAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
};
-void func_80AAA250(EnMd* this) {
+void EnMd_ReverseAnimation(EnMd* this) {
f32 startFrame;
startFrame = this->skelAnime.startFrame;
@@ -99,289 +114,290 @@ void func_80AAA250(EnMd* this) {
this->skelAnime.playSpeed = -1.0f;
}
-void func_80AAA274(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_IdleToHalt(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_HALT);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_3);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HALT);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA308(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_HaltToCurious(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_4);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HALT_TO_CURIOUS);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_5);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_CURIOUS);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA39C(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_WalkAway(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
- func_80AAA250(this);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_HALT);
+ EnMd_ReverseAnimation(this);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_WALK);
+ this->animSequenceEntry++;
} else {
break;
}
FALLTHROUGH;
case 2:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_8);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_WALK);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA474(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_TwitchIdle_Unused(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_WALK);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA508(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_HaltToIdle(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
- func_80AAA250(this);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_HALT);
+ EnMd_ReverseAnimation(this);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA5A4(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_SurpriseToAnnoyed(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_SURPISE);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA638(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_SurpriseToIdle(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9);
- func_80AAA250(this);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_SURPISE);
+ EnMd_ReverseAnimation(this);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA6D4(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_CuriousToAnnoyed(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_11);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_CURIOUS_TO_ANNOYED);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA768(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_AnnoyedToHalt(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_12);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED_TO_HALT);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_3);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_HALT);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA7FC(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_IdleToAnnoyed(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_13);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_ANNOYED);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_ANNOYED);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA890(EnMd* this) {
- switch (this->unk_20A) {
+void EnMd_UpdateAnimSequence_StopWalking(EnMd* this) {
+ switch (this->animSequenceEntry) {
case 0:
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
- func_80AAA250(this);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_TO_WALK);
+ EnMd_ReverseAnimation(this);
+ this->animSequenceEntry++;
FALLTHROUGH;
case 1:
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
- this->unk_20A++;
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE);
+ this->animSequenceEntry++;
}
break;
}
}
-void func_80AAA92C(EnMd* this, u8 arg1) {
- this->unk_20B = arg1;
- this->unk_20A = 0;
+void EnMd_SetAnimSequence(EnMd* this, u8 state) {
+ this->animSequence = state;
+ this->animSequenceEntry = 0;
}
-void func_80AAA93C(EnMd* this) {
- switch (this->unk_20B) {
- case 1:
- func_80AAA274(this);
+void EnMd_UpdateAnimSequence(EnMd* this) {
+ switch (this->animSequence) {
+ case ENMD_ANIM_SEQ_IDLE_TO_HALT:
+ EnMd_UpdateAnimSequence_IdleToHalt(this);
break;
- case 2:
- func_80AAA308(this);
+ case ENMD_ANIM_SEQ_HALT_TO_CURIOUS:
+ EnMd_UpdateAnimSequence_HaltToCurious(this);
break;
- case 3:
- func_80AAA39C(this);
+ case ENMD_ANIM_SEQ_WALK_AWAY:
+ EnMd_UpdateAnimSequence_WalkAway(this);
break;
- case 4:
- func_80AAA474(this);
+ case ENMD_ANIM_SEQ_TWITCH_IDLE_UNUSED:
+ // unreachable
+ EnMd_UpdateAnimSequence_TwitchIdle_Unused(this);
break;
- case 5:
- func_80AAA508(this);
+ case ENMD_ANIM_SEQ_HALT_TO_IDLE:
+ EnMd_UpdateAnimSequence_HaltToIdle(this);
break;
- case 6:
- func_80AAA5A4(this);
+ case ENMD_ANIM_SEQ_SURPRISE_TO_ANNOYED:
+ EnMd_UpdateAnimSequence_SurpriseToAnnoyed(this);
break;
- case 7:
- func_80AAA638(this);
+ case ENMD_ANIM_SEQ_SURPRISE_TO_IDLE:
+ EnMd_UpdateAnimSequence_SurpriseToIdle(this);
break;
- case 8:
- func_80AAA6D4(this);
+ case ENMD_ANIM_SEQ_CURIOUS_TO_ANNOYED:
+ EnMd_UpdateAnimSequence_CuriousToAnnoyed(this);
break;
- case 9:
- func_80AAA768(this);
+ case ENMD_ANIM_SEQ_ANNOYED_TO_HALT:
+ EnMd_UpdateAnimSequence_AnnoyedToHalt(this);
break;
- case 10:
- func_80AAA7FC(this);
+ case ENMD_ANIM_SEQ_IDLE_TO_ANNOYED:
+ EnMd_UpdateAnimSequence_IdleToAnnoyed(this);
break;
- case 11:
- func_80AAA890(this);
+ case ENMD_ANIM_SEQ_STOP_WALKING:
+ EnMd_UpdateAnimSequence_StopWalking(this);
}
}
-void func_80AAAA24(EnMd* this) {
+void EnMd_UpdateAnimSequence_WithTalking(EnMd* this) {
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
switch (this->actor.textId) {
case 0x102F:
- if ((this->unk_208 == 0) && (this->unk_20B != 1)) {
- func_80AAA92C(this, 1);
+ if ((this->messageEntry == 0) && (this->animSequence != ENMD_ANIM_SEQ_IDLE_TO_HALT)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_IDLE_TO_HALT);
}
- if ((this->unk_208 == 2) && (this->unk_20B != 2)) {
- func_80AAA92C(this, 2);
+ if ((this->messageEntry == 2) && (this->animSequence != ENMD_ANIM_SEQ_HALT_TO_CURIOUS)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_HALT_TO_CURIOUS);
}
- if ((this->unk_208 == 5) && (this->unk_20B != 8)) {
- func_80AAA92C(this, 8);
+ if ((this->messageEntry == 5) && (this->animSequence != ENMD_ANIM_SEQ_CURIOUS_TO_ANNOYED)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_CURIOUS_TO_ANNOYED);
}
- if ((this->unk_208 == 11) && (this->unk_20B != 9)) {
- func_80AAA92C(this, 9);
+ if ((this->messageEntry == 11) && (this->animSequence != ENMD_ANIM_SEQ_ANNOYED_TO_HALT)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_ANNOYED_TO_HALT);
}
break;
case 0x1033:
- if ((this->unk_208 == 0) && (this->unk_20B != 1)) {
- func_80AAA92C(this, 1);
+ if ((this->messageEntry == 0) && (this->animSequence != ENMD_ANIM_SEQ_IDLE_TO_HALT)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_IDLE_TO_HALT);
}
- if ((this->unk_208 == 1) && (this->unk_20B != 2)) {
- func_80AAA92C(this, 2);
+ if ((this->messageEntry == 1) && (this->animSequence != ENMD_ANIM_SEQ_HALT_TO_CURIOUS)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_HALT_TO_CURIOUS);
}
- if ((this->unk_208 == 5) && (this->unk_20B != 10)) {
- func_80AAA92C(this, 10);
+ if ((this->messageEntry == 5) && (this->animSequence != ENMD_ANIM_SEQ_IDLE_TO_ANNOYED)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_IDLE_TO_ANNOYED);
}
- if ((this->unk_208 == 7) && (this->unk_20B != 9)) {
- func_80AAA92C(this, 9);
+ if ((this->messageEntry == 7) && (this->animSequence != ENMD_ANIM_SEQ_ANNOYED_TO_HALT)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_ANNOYED_TO_HALT);
}
break;
case 0x1030:
case 0x1034:
case 0x1045:
- if ((this->unk_208 == 0) && (this->unk_20B != 1)) {
- func_80AAA92C(this, 1);
+ if ((this->messageEntry == 0) && (this->animSequence != ENMD_ANIM_SEQ_IDLE_TO_HALT)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_IDLE_TO_HALT);
}
break;
case 0x1046:
- if ((this->unk_208 == 0) && (this->unk_20B != 6)) {
- func_80AAA92C(this, 6);
+ if ((this->messageEntry == 0) && (this->animSequence != ENMD_ANIM_SEQ_SURPRISE_TO_ANNOYED)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_SURPRISE_TO_ANNOYED);
}
break;
}
- } else if (this->skelAnime.animation != &gMidoHandsOnHipsIdleAnim) {
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
- func_80AAA92C(this, 0);
+ } else if (this->skelAnime.animation != &gMidoIdleAnim) {
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE);
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_NONE);
}
- func_80AAA93C(this);
+ EnMd_UpdateAnimSequence(this);
}
-s16 func_80AAAC78(EnMd* this, PlayState* play) {
- s16 dialogState = Message_GetState(&play->msgCtx);
+s16 EnMd_TrackMessageState(EnMd* this, PlayState* play) {
+ s16 messageState = Message_GetState(&play->msgCtx);
- if ((this->unk_209 == TEXT_STATE_AWAITING_NEXT) || (this->unk_209 == TEXT_STATE_EVENT) ||
- (this->unk_209 == TEXT_STATE_CLOSING) || (this->unk_209 == TEXT_STATE_DONE_HAS_NEXT)) {
- if (this->unk_209 != dialogState) {
- this->unk_208++;
+ if ((this->messageState == TEXT_STATE_AWAITING_NEXT) || (this->messageState == TEXT_STATE_EVENT) ||
+ (this->messageState == TEXT_STATE_CLOSING) || (this->messageState == TEXT_STATE_DONE_HAS_NEXT)) {
+ if (this->messageState != messageState) {
+ this->messageEntry++;
}
}
- this->unk_209 = dialogState;
- return dialogState;
+ this->messageState = messageState;
+ return messageState;
}
u16 EnMd_GetTextIdKokiriForest(PlayState* play, EnMd* this) {
@@ -391,8 +407,8 @@ u16 EnMd_GetTextIdKokiriForest(PlayState* play, EnMd* this) {
return textId;
}
- this->unk_208 = 0;
- this->unk_209 = TEXT_STATE_NONE;
+ this->messageEntry = 0;
+ this->messageState = TEXT_STATE_NONE;
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) {
return 0x1045;
@@ -415,8 +431,8 @@ u16 EnMd_GetTextIdKokiriForest(PlayState* play, EnMd* this) {
}
u16 EnMd_GetTextIdMidosHouse(PlayState* play, EnMd* this) {
- this->unk_208 = 0;
- this->unk_209 = TEXT_STATE_NONE;
+ this->messageEntry = 0;
+ this->messageState = TEXT_STATE_NONE;
if (GET_EVENTCHKINF(EVENTCHKINF_40)) {
return 0x1028;
@@ -426,8 +442,8 @@ u16 EnMd_GetTextIdMidosHouse(PlayState* play, EnMd* this) {
}
u16 EnMd_GetTextIdLostWoods(PlayState* play, EnMd* this) {
- this->unk_208 = 0;
- this->unk_209 = TEXT_STATE_NONE;
+ this->messageEntry = 0;
+ this->messageState = TEXT_STATE_NONE;
if (GET_EVENTCHKINF(EVENTCHKINF_48)) {
if (GET_INFTABLE(INFTABLE_19)) {
@@ -464,7 +480,7 @@ u16 EnMd_GetTextId(PlayState* play, Actor* thisx) {
s16 EnMd_UpdateTalkState(PlayState* play, Actor* thisx) {
EnMd* this = (EnMd*)thisx;
- switch (func_80AAAC78(this, play)) {
+ switch (EnMd_TrackMessageState(this, play)) {
case TEXT_STATE_NONE:
case TEXT_STATE_DONE_HAS_NEXT:
case TEXT_STATE_DONE_FADING:
@@ -528,19 +544,19 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
void EnMd_UpdateEyes(EnMd* this) {
if (DECR(this->blinkTimer) == 0) {
- this->eyeIdx++;
- if (this->eyeIdx > 2) {
+ this->eyeTexIndex++;
+ if (this->eyeTexIndex > 2) {
this->blinkTimer = Rand_S16Offset(30, 30);
- this->eyeIdx = 0;
+ this->eyeTexIndex = 0;
}
}
}
-void func_80AAB158(EnMd* this, PlayState* play) {
+void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s16 absYawDiff;
s16 trackingMode;
- s16 temp2;
+ s16 canUpdateTalking;
s16 yawDiff;
if (this->actor.xzDistToPlayer < 170.0f) {
@@ -549,23 +565,23 @@ void func_80AAB158(EnMd* this, PlayState* play) {
trackingMode =
absYawDiff <= Npc_GetTrackingPresetMaxPlayerYaw(2) ? NPC_TRACKING_HEAD_AND_TORSO : NPC_TRACKING_NONE;
- temp2 = 1;
+ canUpdateTalking = true;
} else {
trackingMode = NPC_TRACKING_NONE;
- temp2 = 0;
+ canUpdateTalking = false;
}
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
trackingMode = NPC_TRACKING_FULL_BODY;
}
- if (this->actionFunc == func_80AABD0C) {
+ if (this->actionFunc == EnMd_Walk) {
trackingMode = NPC_TRACKING_NONE;
- temp2 = 0;
+ canUpdateTalking = false;
}
- if (this->actionFunc == func_80AAB8F8) {
+ if (this->actionFunc == EnMd_Watch) {
trackingMode = NPC_TRACKING_FULL_BODY;
- temp2 = 1;
+ canUpdateTalking = true;
}
if ((play->csCtx.state != CS_STATE_IDLE) || gDebugCamEnabled) {
@@ -578,8 +594,8 @@ void func_80AAB158(EnMd* this, PlayState* play) {
}
Npc_TrackPoint(&this->actor, &this->interactInfo, 2, trackingMode);
- if (this->actionFunc != func_80AABC10) {
- if (temp2) {
+ if (this->actionFunc != EnMd_ListenToOcarina) {
+ if (canUpdateTalking) {
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
EnMd_GetTextId, EnMd_UpdateTalkState);
}
@@ -592,11 +608,11 @@ u8 EnMd_FollowPath(EnMd* this, PlayState* play) {
f32 pathDiffX;
f32 pathDiffZ;
- if (PARAMS_GET_NOSHIFT(this->actor.params, 8, 8) == 0xFF00) {
+ if (ENMD_GET_PATH_INDEX_NOSHIFT(this) == (ENMD_PATH_NONE << 8)) {
return 0;
}
- path = &play->pathList[PARAMS_GET_S(this->actor.params, 8, 8)];
+ path = &play->pathList[ENMD_GET_PATH_INDEX(this)];
pointPos = SEGMENTED_TO_VIRTUAL(path->points);
pointPos += this->waypoint;
@@ -619,11 +635,11 @@ u8 EnMd_SetMovedPos(EnMd* this, PlayState* play) {
Path* path;
Vec3s* lastPointPos;
- if (PARAMS_GET_NOSHIFT(this->actor.params, 8, 8) == 0xFF00) {
+ if (ENMD_GET_PATH_INDEX_NOSHIFT(this) == (ENMD_PATH_NONE << 8)) {
return 0;
}
- path = &play->pathList[PARAMS_GET_S(this->actor.params, 8, 8)];
+ path = &play->pathList[ENMD_GET_PATH_INDEX(this)];
lastPointPos = SEGMENTED_TO_VIRTUAL(path->points);
lastPointPos += path->count - 1;
@@ -634,15 +650,15 @@ u8 EnMd_SetMovedPos(EnMd* this, PlayState* play) {
return 1;
}
-void func_80AAB5A4(EnMd* this, PlayState* play) {
- f32 temp;
+void EnMd_UpdateAlphaByDistance(EnMd* this, PlayState* play) {
+ f32 radius;
if (play->sceneId != SCENE_MIDOS_HOUSE) {
- temp = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) &&
- (play->sceneId == SCENE_KOKIRI_FOREST))
- ? 100.0f
- : 400.0f;
- this->alpha = func_80034DD4(&this->actor, play, this->alpha, temp);
+ radius = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) &&
+ (play->sceneId == SCENE_KOKIRI_FOREST))
+ ? 100.0f
+ : 400.0f;
+ this->alpha = Actor_UpdateAlphaByDistance(&this->actor, play, this->alpha, radius);
this->actor.shape.shadowAlpha = this->alpha;
} else {
this->alpha = 255;
@@ -665,7 +681,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
return;
}
- Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_0);
+ Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_IDLE_DEFAULT);
Actor_SetScale(&this->actor, 0.01f);
this->actor.attentionRangeType = ATTENTION_RANGE_6;
this->alpha = 255;
@@ -677,7 +693,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
((play->sceneId == SCENE_LOST_WOODS) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) {
this->actor.home.pos = this->actor.world.pos;
- this->actionFunc = func_80AAB948;
+ this->actionFunc = EnMd_BlockPath;
return;
}
@@ -685,7 +701,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
EnMd_SetMovedPos(this, play);
}
- this->actionFunc = func_80AAB874;
+ this->actionFunc = EnMd_Idle;
}
void EnMd_Destroy(Actor* thisx, PlayState* play) {
@@ -693,30 +709,31 @@ void EnMd_Destroy(Actor* thisx, PlayState* play) {
Collider_DestroyCylinder(play, &this->collider);
}
-void func_80AAB874(EnMd* this, PlayState* play) {
- if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
+void EnMd_Idle(EnMd* this, PlayState* play) {
+ if (this->skelAnime.animation == &gMidoIdleAnim) {
Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX);
- } else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (this->unk_20B != 7)) {
- func_80AAA92C(this, 7);
+ } else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) &&
+ (this->animSequence != ENMD_ANIM_SEQ_SURPRISE_TO_IDLE)) {
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_SURPRISE_TO_IDLE);
}
- func_80AAAA24(this);
+ EnMd_UpdateAnimSequence_WithTalking(this);
}
-void func_80AAB8F8(EnMd* this, PlayState* play) {
- if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
+void EnMd_Watch(EnMd* this, PlayState* play) {
+ if (this->skelAnime.animation == &gMidoIdleAnim) {
Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX);
}
- func_80AAA93C(this);
+ EnMd_UpdateAnimSequence(this);
}
-void func_80AAB948(EnMd* this, PlayState* play) {
+void EnMd_BlockPath(EnMd* this, PlayState* play) {
Player* player = GET_PLAYER(play);
f32 temp;
Actor* actorToBlock = &GET_PLAYER(play)->actor;
s16 yaw;
- func_80AAAA24(this);
+ EnMd_UpdateAnimSequence_WithTalking(this);
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
@@ -747,16 +764,16 @@ void func_80AAB948(EnMd* this, PlayState* play) {
SET_EVENTCHKINF(EVENTCHKINF_0A);
}
- func_80AAA92C(this, 3);
- func_80AAA93C(this);
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_WALK_AWAY);
+ EnMd_UpdateAnimSequence(this);
this->waypoint = 1;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
- this->actionFunc = func_80AABD0C;
+ this->actionFunc = EnMd_Walk;
this->actor.speed = 1.5f;
return;
}
- if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
+ if (this->skelAnime.animation == &gMidoIdleAnim) {
Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX);
}
@@ -765,7 +782,7 @@ void func_80AAB948(EnMd* this, PlayState* play) {
player->stateFlags2 |= PLAYER_STATE2_25;
player->unk_6A8 = &this->actor;
Message_StartOcarina(play, OCARINA_ACTION_CHECK_SARIA);
- this->actionFunc = func_80AABC10;
+ this->actionFunc = EnMd_ListenToOcarina;
return;
}
@@ -775,11 +792,11 @@ void func_80AAB948(EnMd* this, PlayState* play) {
}
}
-void func_80AABC10(EnMd* this, PlayState* play) {
+void EnMd_ListenToOcarina(EnMd* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
- this->actionFunc = func_80AAB948;
+ this->actionFunc = EnMd_BlockPath;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
@@ -787,16 +804,16 @@ void func_80AABC10(EnMd* this, PlayState* play) {
this->actor.textId = 0x1067;
Actor_OfferTalk(&this->actor, play, this->collider.dim.radius + 30.0f);
- this->actionFunc = func_80AAB948;
+ this->actionFunc = EnMd_BlockPath;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else {
player->stateFlags2 |= PLAYER_STATE2_23;
}
}
-void func_80AABD0C(EnMd* this, PlayState* play) {
+void EnMd_Walk(EnMd* this, PlayState* play) {
Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX);
- func_80AAA93C(this);
+ EnMd_UpdateAnimSequence(this);
if (!(EnMd_FollowPath(this, play)) || (this->waypoint != 0)) {
this->actor.shape.rot = this->actor.world.rot;
@@ -811,12 +828,12 @@ void func_80AABD0C(EnMd* this, PlayState* play) {
return;
}
- func_80AAA92C(this, 11);
+ EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_STOP_WALKING);
this->skelAnime.playSpeed = 0.0f;
this->actor.speed = 0.0f;
this->actor.home.pos = this->actor.world.pos;
- this->actionFunc = func_80AAB8F8;
+ this->actionFunc = EnMd_Watch;
}
void EnMd_Update(Actor* thisx, PlayState* play) {
@@ -827,9 +844,9 @@ void EnMd_Update(Actor* thisx, PlayState* play) {
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
SkelAnime_Update(&this->skelAnime);
EnMd_UpdateEyes(this);
- func_80AAB5A4(this, play);
+ EnMd_UpdateAlphaByDistance(this, play);
Actor_MoveXZGravity(&this->actor);
- func_80AAB158(this, play);
+ EnMd_UpdateTalking(this, play);
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
this->actionFunc(this, play);
}
@@ -880,10 +897,10 @@ void EnMd_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_md.c", 1280);
if (this->alpha == 255) {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx]));
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeTexIndex]));
func_80034BA0(play, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
} else if (this->alpha != 0) {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx]));
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeTexIndex]));
func_80034CC4(play, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
}
diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.h b/src/overlays/actors/ovl_En_Md/z_en_md.h
index a30ebe047a..6a78a24904 100644
--- a/src/overlays/actors/ovl_En_Md/z_en_md.h
+++ b/src/overlays/actors/ovl_En_Md/z_en_md.h
@@ -29,18 +29,23 @@ typedef enum EnMdLimb {
typedef void (*EnMdActionFunc)(struct EnMd*, PlayState*);
+#define ENMD_GET_PATH_INDEX(this) PARAMS_GET_S(this->actor.params, 8, 8)
+#define ENMD_GET_PATH_INDEX_NOSHIFT(this) PARAMS_GET_NOSHIFT(this->actor.params, 8, 8)
+
+#define ENMD_PATH_NONE 0xFF
+
typedef struct EnMd {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnMdActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ NpcInteractInfo interactInfo;
- /* 0x0208 */ u8 unk_208;
- /* 0x0209 */ u8 unk_209;
- /* 0x020A */ u8 unk_20A;
- /* 0x020B */ u8 unk_20B;
+ /* 0x0208 */ u8 messageEntry; // tracks message state changes, like with `BOX_BREAK` or `TEXTID`
+ /* 0x0209 */ u8 messageState; // last known result of `Message_GetState`
+ /* 0x020A */ u8 animSequenceEntry; // each one changes animation info and waits
+ /* 0x020B */ u8 animSequence;
/* 0x020C */ s16 blinkTimer;
- /* 0x020E */ s16 eyeIdx;
+ /* 0x020E */ s16 eyeTexIndex;
/* 0x0210 */ s16 alpha;
/* 0x0212 */ s16 waypoint;
/* 0x0214 */ s16 fidgetTableY[ENMD_LIMB_MAX];
diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c
index 5c6b0c7886..67076188b4 100644
--- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c
+++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c
@@ -738,7 +738,7 @@ void EnSa_Update(Actor* thisx, PlayState* play) {
}
if (this->actionFunc != func_80AF68E4) {
- this->alpha = func_80034DD4(&this->actor, play, this->alpha, 400.0f);
+ this->alpha = Actor_UpdateAlphaByDistance(&this->actor, play, this->alpha, 400.0f);
} else {
this->alpha = 255;
}