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Name Actor_DrawAll (#2464)
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@@ -850,7 +850,7 @@ void Actor_DisableLens(struct PlayState* play);
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void Actor_InitContext(struct PlayState* play, ActorContext* actorCtx, struct ActorEntry* playerEntry);
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void Actor_UpdateAll(struct PlayState* play, ActorContext* actorCtx);
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s32 Actor_CullingVolumeTest(struct PlayState* play, Actor* actor, Vec3f* projPos, f32 projW);
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void func_800315AC(struct PlayState* play, ActorContext* actorCtx);
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void Actor_DrawAll(struct PlayState* play, ActorContext* actorCtx);
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void Actor_KillAllWithMissingObject(struct PlayState* play, ActorContext* actorCtx);
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void func_80031B14(struct PlayState* play, ActorContext* actorCtx);
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void func_80031C3C(ActorContext* actorCtx, struct PlayState* play);
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