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Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
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@@ -1,4 +1,8 @@
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#include "global.h"
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#include "libc64/malloc.h"
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#include "libu64/debug.h"
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#include "gamealloc.h"
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#include "macros.h"
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void GameAlloc_Log(GameAlloc* this) {
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GameAllocEntry* iter;
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