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Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
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+2
-2
@@ -1,5 +1,6 @@
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#include "libu64/debug.h"
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#include "ultra64/gs2dex.h"
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#include "buffers.h"
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#include "fault.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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@@ -18,11 +19,10 @@
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#include "z64audio.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64room.h"
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#include "z64save.h"
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#include "z64skin_matrix.h"
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#include "global.h"
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Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
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// unused
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