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Document SaveContext.gameMode (#1295)
* Document `SaveContext.gameMode` * end credits * Remove no longer needed comment
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@@ -2439,7 +2439,7 @@ void Magic_Update(PlayState* play) {
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// Add magic until magicFillTarget is reached
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gSaveContext.magic += 4;
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if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
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if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) {
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Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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