Decompile jpegutils.c (#75)

* Decompile jpegutils.c

jpegutils.c : OK

* Fix a typo

* Fixes in PR #75

- Fix a type in JpegWork
- Remove clang-format off/on in z_quake.c
- Move the jpegutils rule at the end of makefile
This commit is contained in:
Random
2020-04-16 20:08:23 +02:00
committed by GitHub
parent 045a92d7c3
commit 9ac1f8130d
10 changed files with 210 additions and 418 deletions
+3
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@@ -107,6 +107,7 @@ build/src/code/fault.o: OPTIMIZATION := -O2 -g3
build/src/code/fault_drawer.o: CFLAGS += -trapuv
build/src/code/fault_drawer.o: OPTIMIZATION := -O2 -g3
#### Main Targets ###
compare: $(ROM)
@@ -192,6 +193,8 @@ build/src/overlays/actors/%.o: CC := python3 tools/asm_processor/build.py $(CC)
build/src/overlays/effects/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/gamestates/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/code/jpegutils.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
#build/assets/textures/%.o: assets/textures/%.zdata
# $(OBJCOPY) -I binary -O elf32-big $< $@