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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
* Document z_viscvg and z_viszbuf Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Few more notes * Some more notes Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Review * Americanisation, FB RGB * Oops * Review * Minor documentation modifications * Header, base struct and enums Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * functions.h fix * Suggested changes, further adjustments to file doc comments * Further suggested changes, standardize capitalization of gfxP * g --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@@ -539,8 +539,8 @@ s32 View_UpdateViewingMatrix(View* view) {
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return 1;
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}
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s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
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Gfx* gfx = *gfxp;
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s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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GraphicsContext* gfxCtx = view->gfxCtx;
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s32 width;
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s32 height;
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@@ -606,7 +606,7 @@ s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
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}
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view->flags = 0;
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*gfxp = gfx;
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*gfxP = gfx;
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return 1;
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}
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