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Player: Player_ActionHandler_Talk (#2226)
* document Player_ActionHandler_Talk * format * comment tweak * review * capitalization
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@@ -697,7 +697,7 @@ typedef struct WeaponInfo {
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#define PLAYER_STATE1_31 (1 << 31)
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#define PLAYER_STATE2_0 (1 << 0)
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#define PLAYER_STATE2_1 (1 << 1)
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#define PLAYER_STATE2_CAN_ACCEPT_TALK_OFFER (1 << 1) // Can accept a talk offer. "Speak" or "Check" is shown on the A button.
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#define PLAYER_STATE2_2 (1 << 2)
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#define PLAYER_STATE2_3 (1 << 3)
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#define PLAYER_STATE2_4 (1 << 4)
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