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Use rom reloc
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@@ -52,7 +52,6 @@ extern DamageTable D_80A78444;
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extern EnIkActionFunc D_80A78604[6];
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extern EnIkDrawFunc D_80A7861C[3];
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/*
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// sCylinderInit
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ColliderCylinderInit D_80A78340 = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x39, 0x20, COLSHAPE_CYLINDER },
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@@ -135,7 +134,6 @@ const ActorInit En_Ik_InitVars = {
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(ActorFunc)EnIk_Update,
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(ActorFunc)EnIk_Draw,
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};
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*/
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Vec3s D_80A78FA0;
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