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Document Audio Thread Commands (#1399)
* begin docs * cleanup * copy over progress * cleanup * small cleanup * more docs, fill out cmds * small touchup * pan weight ganon comment * fix specId * seqcmd cleanup * format * small cleanup * one more thing * small feedback from MM * partial PR * some PR Suggestions * small adjustments * ticks, seqticks, frames, updates: term cleanup * small fix * PR Review * PR Review * PR Review * rm param * adjust comment * update renamed functions * format --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@@ -373,7 +373,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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gfxCtx->fbIdx++;
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}
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func_800F3054();
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Audio_Update();
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{
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OSTime timeNow = osGetTime();
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