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Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
* Almost dun * 3 more, progress... * 2 more * Fixing field rename * improvement * 1 more * progress * more * work * Preparing for PR * Comments * tidbits * more tidbits * fixes * PR comments * Nonmatching reloc * PR suggestions * PR suggestions
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@@ -1702,7 +1702,7 @@ void func_8002F850(GlobalContext* globalCtx, Actor* actor) {
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sfxId = NA_SE_PL_WALK_WATER1;
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}
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} else {
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sfxId = func_80041F34(&globalCtx->colCtx, actor->floorPoly, actor->floorPolySource, actor);
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sfxId = func_80041F34(&globalCtx->colCtx, actor->floorPoly, actor->floorPolySource);
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}
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func_80078914(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
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