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https://github.com/zeldaret/oot
synced 2026-07-07 14:03:40 -04:00
Objects4 (#1057)
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain>
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@@ -5,14 +5,6 @@
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#include "segment_symbols.h"
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extern Mtx D_01000000;
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extern Gfx D_06025218[];
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extern Gfx D_060252D8[];
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extern Gfx D_06025438[];
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extern Gfx D_06025598[];
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extern Gfx D_06025658[];
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extern Gfx D_060257B8[];
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extern Gfx D_0602A738[];
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extern Gfx D_0602CB48[];
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extern u32 osTvType;
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extern u32 osRomBase;
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