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z_scene_table, z_view, and z_fbdemo_fade OK (#561)
* fbdemo * the view is clear * more matchings * scene table doesn't want to be nice * small thing in view * can do * accidentally a value
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@@ -1390,7 +1390,7 @@ void View_SetViewport(View* view, Viewport* viewport);
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void View_GetViewport(View* view, Viewport* viewport);
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void func_800AA76C(View* view, f32 arg1, f32 arg2, f32 arg3);
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void func_800AA78C(View* view, f32 arg1, f32 arg2, f32 arg3);
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void func_800AA7AC(View* view, f32 arg1);
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s32 func_800AA7AC(View* view, f32 arg1);
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void func_800AA7B8(View* view);
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void func_800AA814(View* view);
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void func_800AA840(View* view, Vec3f vec1, Vec3f vec2, f32 arg3);
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