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z_scene_table, z_view, and z_fbdemo_fade OK (#561)
* fbdemo * the view is clear * more matchings * scene table doesn't want to be nice * small thing in view * can do * accidentally a value
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@@ -173,7 +173,7 @@ typedef struct {
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/* 0x0104 */ Vec3f unk_104;
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/* 0x0110 */ Vec3f unk_110;
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/* 0x011C */ u16 normal; // used to normalize the projection matrix
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/* 0x0120 */ u32 flags;
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/* 0x0120 */ s32 flags;
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/* 0x0124 */ s32 unk_124;
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} View; // size = 0x128
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