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https://github.com/zeldaret/oot
synced 2026-08-22 06:44:46 -04:00
minor formatting updates, match func_800A4A20
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+1
-1
@@ -1187,7 +1187,7 @@ void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHe
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Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
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void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation);
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s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
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void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
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void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32* animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
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u8 unk1, f32 transitionRate, s8 unk2);
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
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u8 unk1, f32 transitionRate);
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@@ -25,9 +25,8 @@ typedef struct {
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typedef struct {
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/* 0x000 */ u32 limbIndexSeg; // Segment address of SkelLimbIndex.
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/* 0x004 */ u8 limbCount; // Number of limbs in the model.
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/* 0x005 */ char pad[3]; // Padding.
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/* 0x005 */ char unk_05[3]; // unknown, maybe padding?
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/* 0x008 */ u8 dListCount; // Number of display lists in the model.
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/* 0x009 */ char pad2[3]; // Padding.
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} SkelAnimeLimbHeader; // Size = 0xC
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typedef struct SkelAnime {
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@@ -72,7 +71,6 @@ typedef struct {
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/* 0x004 */ u32 rotationValueSeg; // referenced as tbl
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/* 0x008 */ u32 rotationIndexSeg; // referenced as ref_tbl
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/* 0x00C */ u16 limit;
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/* 0x00E */ char pad[2];
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} AnimationHeader; // size = 0x10
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typedef enum {
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@@ -93,7 +91,6 @@ typedef struct {
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typedef struct {
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ u8 vecCount;
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/* 0x002 */ char pad[2];
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/* 0x004 */ Vec3s* dst;
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/* 0x008 */ Vec3s* src;
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/* 0x00C */ char unk_0C[0x30];
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@@ -102,7 +99,6 @@ typedef struct {
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typedef struct {
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ u8 unk_01;
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/* 0x002 */ char pad[2];
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/* 0x004 */ Vec3s* unk_04;
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/* 0x008 */ Vec3s* unk_08;
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/* 0x00C */ f32 unk_0C;
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@@ -112,7 +108,6 @@ typedef struct {
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typedef struct {
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ u8 vecCount;
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/* 0x002 */ char pad[2];
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/* 0x004 */ Vec3s* dst;
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/* 0x008 */ Vec3s* src;
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/* 0x00C */ u8* index;
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@@ -153,7 +148,6 @@ typedef union {
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typedef struct {
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/* 0x000 */ u8 type;
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/* 0x001 */ u8 unk_01;
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/* 0x002 */ char pad[2];
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/* 0x004 */ AnimationEntryType types;
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} AnimationEntry; // size = 0x40
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@@ -165,7 +159,6 @@ typedef struct AnimationContext {
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typedef struct {
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u16 frameCount;
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char pad[2];
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u32 animationSegAddress;
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} LinkAnimetionEntry;
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