Introduce Player csMode enum (#1462)

* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data
This commit is contained in:
engineer124
2022-12-12 22:22:56 -05:00
committed by GitHub
parent 0aff024c01
commit aa48c66e10
63 changed files with 655 additions and 535 deletions
+1 -1
View File
@@ -1025,7 +1025,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
}
s32 func_8002DEEC(Player* player) {
return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != 0);
return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != PLAYER_CSMODE_NONE);
}
void func_8002DF18(PlayState* play, Player* player) {