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Introduce Player csMode enum (#1462)
* player csmode enum * cleanup * missed one, player2 * spell out enum name * use CSMODE_MAX for data
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@@ -1025,7 +1025,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
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}
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s32 func_8002DEEC(Player* player) {
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return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != 0);
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return (player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (player->csMode != PLAYER_CSMODE_NONE);
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}
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void func_8002DF18(PlayState* play, Player* player) {
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