Introduce Player csMode enum (#1462)

* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data
This commit is contained in:
engineer124
2022-12-12 22:22:56 -05:00
committed by GitHub
parent 0aff024c01
commit aa48c66e10
63 changed files with 655 additions and 535 deletions
+8 -8
View File
@@ -5260,7 +5260,7 @@ s32 Camera_Unique9(Camera* camera) {
CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY(rwData->curKeyFrame->unk_01), 0));
} else if (camera->player->stateFlags1 & PLAYER_STATE1_27 &&
player->currentBoots != PLAYER_BOOTS_IRON) {
func_8002DF38(camera->play, camera->target, 8);
func_8002DF38(camera->play, camera->target, PLAYER_CSMODE_8);
osSyncPrintf("camera: demo: player demo set WAIT\n");
} else {
osSyncPrintf("camera: demo: player demo set %d\n", rwData->curKeyFrame->unk_01);
@@ -6227,14 +6227,14 @@ s32 Camera_Demo5(Camera* camera) {
framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
if (player->stateFlags1 & PLAYER_STATE1_11) {
// holding object over head.
func_8002DF54(camera->play, camera->target, 8);
func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_8);
} else if (ABS(framesDiff) > 3000) {
func_8002DF54(camera->play, camera->target, 12);
func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_12);
} else {
func_8002DF54(camera->play, camera->target, 69);
func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_69);
}
} else {
func_8002DF54(camera->play, camera->target, 1);
func_8002DF54(camera->play, camera->target, PLAYER_CSMODE_1);
}
}
@@ -6294,7 +6294,7 @@ s32 Camera_Demo6(Camera* camera) {
FALLTHROUGH;
case 1:
if (stateTimers[camera->animState] < rwData->animTimer) {
func_8002DF54(camera->play, &camera->player->actor, 8);
func_8002DF54(camera->play, &camera->player->actor, PLAYER_CSMODE_8);
Actor_GetWorld(&focusPosRot, camFocus);
rwData->atTarget.x = focusPosRot.pos.x;
rwData->atTarget.y = focusPosRot.pos.y - 20.0f;
@@ -7822,8 +7822,8 @@ void Camera_Finish(Camera* camera) {
player->actor.freezeTimer = 0;
player->stateFlags1 &= ~PLAYER_STATE1_29;
if (player->csMode != 0) {
func_8002DF54(camera->play, &player->actor, 7);
if (player->csMode != PLAYER_CSMODE_NONE) {
func_8002DF54(camera->play, &player->actor, PLAYER_CSMODE_7);
osSyncPrintf("camera: player demo end!!\n");
}