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Introduce Player csMode enum (#1462)
* player csmode enum * cleanup * missed one, player2 * spell out enum name * use CSMODE_MAX for data
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@@ -3799,7 +3799,7 @@ void Interface_Draw(PlayState* play) {
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gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
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gSaveContext.cutsceneIndex = 0;
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Message_StartTextbox(play, 0x71B0, NULL);
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func_8002DF54(play, NULL, 8);
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func_8002DF54(play, NULL, PLAYER_CSMODE_8);
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} else {
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sSubTimerStateTimer = 40;
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gSaveContext.subTimerState = SUBTIMER_STATE_STOP;
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