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Gameplay_ -> Play_ and this (#1229)
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@@ -108,7 +108,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
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if (gameStateInitFunc == Title_Init) {
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return &gGameStateOverlayTable[2];
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}
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if (gameStateInitFunc == Gameplay_Init) {
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if (gameStateInitFunc == Play_Init) {
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return &gGameStateOverlayTable[3];
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}
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if (gameStateInitFunc == Opening_Init) {
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