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Gameplay_ -> Play_ and this (#1229)
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+1
-1
@@ -239,7 +239,7 @@ void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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if (cmd->specialFiles.cUpElfMsgNum != 0) {
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globalCtx->cUpElfMsgs = Gameplay_LoadFile(globalCtx, &sNaviMsgFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
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globalCtx->cUpElfMsgs = Play_LoadFile(globalCtx, &sNaviMsgFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
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}
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}
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