Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values (#2639)

* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values

* SHOCK -> ELECTRIC
This commit is contained in:
Dragorn421
2025-06-22 16:36:09 +01:00
committed by GitHub
parent 04a92708cf
commit ad7ef14b5d
11 changed files with 29 additions and 29 deletions
+7 -7
View File
@@ -81,11 +81,11 @@ typedef struct ColliderInitToActor {
} ColliderInitToActor; // size = 0x08
typedef enum HitSpecialEffect {
HIT_SPECIAL_EFFECT_0, // None
HIT_SPECIAL_EFFECT_1, // Fire
HIT_SPECIAL_EFFECT_2, // Ice
HIT_SPECIAL_EFFECT_3,
HIT_SPECIAL_EFFECT_4
HIT_SPECIAL_EFFECT_NONE,
HIT_SPECIAL_EFFECT_FIRE,
HIT_SPECIAL_EFFECT_ICE,
HIT_SPECIAL_EFFECT_ELECTRIC,
HIT_SPECIAL_EFFECT_KNOCKBACK
} HitSpecialEffect;
typedef struct ColliderElementDamageInfoAT {
@@ -95,8 +95,8 @@ typedef struct ColliderElementDamageInfoAT {
} ColliderElementDamageInfoAT; // size = 0x08
typedef enum HitBacklash {
HIT_BACKLASH_0,
HIT_BACKLASH_1 // Shock?
HIT_BACKLASH_NONE,
HIT_BACKLASH_ELECTRIC
} HitBacklash;
typedef struct ColliderElementDamageInfoAC {