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Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values (#2639)
* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values * SHOCK -> ELECTRIC
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@@ -81,11 +81,11 @@ typedef struct ColliderInitToActor {
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} ColliderInitToActor; // size = 0x08
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typedef enum HitSpecialEffect {
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HIT_SPECIAL_EFFECT_0, // None
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HIT_SPECIAL_EFFECT_1, // Fire
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HIT_SPECIAL_EFFECT_2, // Ice
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HIT_SPECIAL_EFFECT_3,
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HIT_SPECIAL_EFFECT_4
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HIT_SPECIAL_EFFECT_NONE,
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HIT_SPECIAL_EFFECT_FIRE,
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HIT_SPECIAL_EFFECT_ICE,
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HIT_SPECIAL_EFFECT_ELECTRIC,
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HIT_SPECIAL_EFFECT_KNOCKBACK
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} HitSpecialEffect;
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typedef struct ColliderElementDamageInfoAT {
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@@ -95,8 +95,8 @@ typedef struct ColliderElementDamageInfoAT {
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} ColliderElementDamageInfoAT; // size = 0x08
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typedef enum HitBacklash {
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HIT_BACKLASH_0,
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HIT_BACKLASH_1 // Shock?
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HIT_BACKLASH_NONE,
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HIT_BACKLASH_ELECTRIC
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} HitBacklash;
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typedef struct ColliderElementDamageInfoAC {
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