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Fix Link eyes left/right (#2558)
* Fix gLinkAdultEyes Left/Right Tex names * swap PLAYER_EYES_ LEFT/RIGHT and related * comment on gLinkChildEyesLeftTex/Right appearing swapped
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-5
@@ -278,8 +278,8 @@ typedef enum PlayerEyes {
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/* 0 */ PLAYER_EYES_OPEN,
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/* 1 */ PLAYER_EYES_HALF,
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/* 2 */ PLAYER_EYES_CLOSED,
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/* 3 */ PLAYER_EYES_LEFT,
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/* 4 */ PLAYER_EYES_RIGHT,
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/* 3 */ PLAYER_EYES_RIGHT,
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/* 4 */ PLAYER_EYES_LEFT,
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/* 5 */ PLAYER_EYES_WIDE,
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/* 6 */ PLAYER_EYES_DOWN,
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/* 7 */ PLAYER_EYES_WINCING,
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@@ -301,12 +301,12 @@ typedef enum PlayerFace {
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/* 3 */ PLAYER_FACE_NEUTRAL_2, // same as `PLAYER_FACE_NEUTRAL`
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/* 4 */ PLAYER_FACE_NEUTRAL_BLINKING_HALF_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_HALF`
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/* 5 */ PLAYER_FACE_NEUTRAL_BLINKING_CLOSED_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_CLOSED`
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/* 6 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed
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/* 6 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed
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/* 7 */ PLAYER_FACE_SURPRISED, // wide eyes and grimacing mouth
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/* 8 */ PLAYER_FACE_HURT, // eyes wincing in pain and mouth open
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/* 9 */ PLAYER_FACE_GASP, // eyes and mouth open
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/* 10 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed
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/* 11 */ PLAYER_FACE_LOOK_RIGHT_2, // duplicate of `PLAYER_FACE_LOOK_RIGHT`
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/* 10 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed
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/* 11 */ PLAYER_FACE_LOOK_LEFT_2, // duplicate of `PLAYER_FACE_LOOK_LEFT`
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/* 12 */ PLAYER_FACE_EYES_CLOSED_MOUTH_OPEN, // eyes closed and mouth open
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/* 13 */ PLAYER_FACE_OPENING, // eyes and mouth both halfway open
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/* 14 */ PLAYER_FACE_EYES_AND_MOUTH_OPEN, // eyes and mouth open
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