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Rename "Scene Setup Index" to "Scene Layer" (#1300)
* setup -> layer * IS_CUTSCENE_LAYER * review * backtick * remove some more mentions of setup * alt header block * clarifying comment
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+9
-6
@@ -41,7 +41,7 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) {
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if (play2->sceneNum == SCENE_SPOT00) {
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spaceSize = 1024000;
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} else if (play2->sceneNum == SCENE_GANON_DEMO) {
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if (gSaveContext.sceneSetupIndex != 4) {
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if (gSaveContext.sceneLayer != 4) {
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spaceSize = 1177600;
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} else {
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spaceSize = 1024000;
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@@ -411,10 +411,10 @@ void Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd) {
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osSyncPrintf("\n[ZU]sceneset age =[%X]", ((void)0, gSaveContext.linkAge));
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osSyncPrintf("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.cutsceneIndex));
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osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneSetupIndex));
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osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneLayer));
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if (gSaveContext.sceneSetupIndex != 0) {
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altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.data))[gSaveContext.sceneSetupIndex - 1];
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if (gSaveContext.sceneLayer != 0) {
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altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.data))[gSaveContext.sceneLayer - 1];
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if (1) {}
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@@ -425,8 +425,11 @@ void Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd) {
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// "Coughh! There is no specified dataaaaa!"
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osSyncPrintf("\nげぼはっ! 指定されたデータがないでええっす!");
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if (gSaveContext.sceneSetupIndex == 3) {
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altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.data))[gSaveContext.sceneSetupIndex - 2];
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if (gSaveContext.sceneLayer == SCENE_LAYER_ADULT_NIGHT) {
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// Due to the condition above, this is equivalent to accessing altHeaders[SCENE_LAYER_ADULT_DAY - 1]
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altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(
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cmd->altHeaders
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.data))[(gSaveContext.sceneLayer - SCENE_LAYER_ADULT_NIGHT) + SCENE_LAYER_ADULT_DAY - 1];
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// "Using adult day data there!"
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osSyncPrintf("\nそこで、大人の昼データを使用するでええっす!!");
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