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Decompile z_sram.c (#431)
* Decompile z_sram.c * rename Sram_CalcChecksum to Sram_WriteSaveSlot * progress * done i think * add original name comments * temp substructs * minor fixes * review * review 2 * fix Co-authored-by: fig <fig02srl@gmail.com>
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@@ -22,8 +22,8 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
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flag = 1 << (msg->byte1 & 0x0F);
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return ((msg->byte0 & 1) == 1) == ((flag & gSaveContext.eventChkInf[(msg->byte1 & 0xF0) >> 4]) != 0);
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case 2:
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return ((msg->byte0 & 1) == 1) ==
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((gSaveContext.dungeonItems[gSaveContext.mapIndex] & gBitFlags[msg->byte1 - ITEM_KEY_BOSS]) != 0);
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return ((msg->byte0 & 1) == 1) == ((gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] &
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gBitFlags[msg->byte1 - ITEM_KEY_BOSS]) != 0);
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case 4:
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return ((msg->byte0 & 1) == 1) == (msg->byte3 == INV_CONTENT(msg->byte1));
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case 6:
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@@ -33,7 +33,7 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
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case 0x10:
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return ((msg->byte0 & 1) == 1) ==
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(((gBitFlags[msg->byte3 - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) &
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gSaveContext.equipment) != 0);
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gSaveContext.inventory.equipment) != 0);
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case 0x20:
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return ((msg->byte0 & 1) == 1) ==
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((CHECK_QUEST_ITEM(msg->byte3 - ITEM_SONG_MINUET + QUEST_SONG_MINUET)) != 0);
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