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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
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@@ -38,7 +38,7 @@ typedef struct {
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#define DEFINE_MESSAGE(textId, type, yPos, staffMessage) \
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extern const char _message_##textId##_staff[];
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#include "text/message_data_staff.h"
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#include "assets/text/message_data_staff.h"
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#undef DEFINE_MESSAGE
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@@ -47,7 +47,7 @@ typedef struct {
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extern const char _message_##textId##_ger[]; \
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extern const char _message_##textId##_fra[];
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#include "text/message_data.h"
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#include "assets/text/message_data.h"
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extern const char _message_0xFFFC_nes[];
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#undef DEFINE_MESSAGE
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