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fix func_8008EF30 (#250)
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@@ -245,7 +245,7 @@ void func_8008EEAC(GlobalContext* globalCtx, Actor* arg1) {
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func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2);
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}
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s32 func_8008EF40(GlobalContext* globalCtx) {
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s32 func_8008EF30(GlobalContext* globalCtx) {
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Player* player = PLAYER;
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return player->stateFlags1 & 0x800000;
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}
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