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Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
* Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist * radix -> radii Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Make Math3D sphere/cylinder collision check function names more consistent --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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@@ -1419,11 +1419,11 @@ s32 Math3D_CylVsTri(Cylinder16* cyl, TriNorm* tri);
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s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect);
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s32 Math3D_SphVsSph(Sphere16* sphereA, Sphere16* sphereB);
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s32 Math3D_SphVsSphOverlap(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize);
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s32 Math3D_SphVsSphOverlapCenter(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize, f32* centerDist);
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s32 Math3D_SphVsCylOverlapDist(Sphere16* sph, Cylinder16* cyl, f32* overlapSize);
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s32 Math3D_SphVsSphOverlapCenterDist(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize, f32* centerDist);
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s32 Math3D_SphVsCylOverlap(Sphere16* sph, Cylinder16* cyl, f32* overlapSize);
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s32 Math3D_SphVsCylOverlapCenterDist(Sphere16* sph, Cylinder16* cyl, f32* overlapSize, f32* centerDist);
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s32 Math3D_CylOutsideCyl(Cylinder16* ca, Cylinder16* cb, f32* deadSpace);
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s32 Math3D_CylOutsideCylDist(Cylinder16* ca, Cylinder16* cb, f32* deadSpace, f32* xzDist);
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s32 Math3D_CylVsCylOverlap(Cylinder16* ca, Cylinder16* cb, f32* overlapSize);
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s32 Math3D_CylVsCylOverlapCenterDist(Cylinder16* ca, Cylinder16* cb, f32* overlapSize, f32* centerDist);
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s32 Math3D_TriVsTriIntersect(TriNorm* ta, TriNorm* tb, Vec3f* intersect);
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s32 Math3D_XZInSphere(Sphere16* sphere, f32 x, f32 z);
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s32 Math3D_XYInSphere(Sphere16* sphere, f32 x, f32 y);
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