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z_en_weather_tag decomp (#329)
* Initial commit of weather_tag actor decomp * Formatted source files and updated spec. * Fixed references to the environment context variable that I changed. * Deleted the last of the asm (forgot the stuff in the data folder) * Made all requested changes to z_en_weather_tag * Forgot to change basereg * Removed unnecessary field in weather tag struct * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits * Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable. * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@@ -256,9 +256,9 @@ extern Color_RGBA8 D_8011E0B4[];
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extern GameStateOverlay gGameStateOverlayTable[6];
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//extern ? D_8011FAF0;
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extern u8 D_8011FB30;
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//extern ? D_8011FB34;
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extern u8 D_8011FB34;
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extern u8 D_8011FB38;
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//extern ? D_8011FB3C;
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extern u8 D_8011FB3C;
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extern u16 D_8011FB40;
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//extern ? D_8011FB44;
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//extern ? D_8011FB48;
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@@ -885,8 +885,8 @@ typedef struct {
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/* 0x2B */ s8 unk_2B;
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/* 0x2C */ s8 unk_2C;
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/* 0x2D */ char unk_2D[0x5E];
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/* 0x8C */ s16 unk_8C[6];
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/* 0x98 */ char unk_98[0x08];
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/* 0x8C */ s16 unk_8C[3][3];
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/* 0x9E */ s16 unk_9E;
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/* 0xA0 */ s16 unk_A0;
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/* 0xA2 */ char unk_A2[0x06];
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/* 0xA8 */ s16 unk_A8;
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