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Cleanup player speed and yaw variable names (#1480)
* initial changes * add comments
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+3
-3
@@ -686,9 +686,9 @@ typedef struct Player {
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/* 0x0834 */ s16 unk_834;
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/* 0x0836 */ s8 unk_836;
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/* 0x0837 */ u8 unk_837;
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/* 0x0838 */ f32 linearVelocity;
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/* 0x083C */ s16 currentYaw;
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/* 0x083E */ s16 targetYaw;
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/* 0x0838 */ f32 speedXZ; // Controls horizontal speed, used for `actor.speed`. Current or target value depending on context.
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/* 0x083C */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
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/* 0x083E */ s16 zTargetYaw; // yaw relating to Z targeting/"parallel" mode
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/* 0x0840 */ u16 underwaterTimer;
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/* 0x0842 */ s8 meleeWeaponAnimation;
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/* 0x0843 */ s8 meleeWeaponState;
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