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Cleanup player speed and yaw variable names (#1480)
* initial changes * add comments
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@@ -59,7 +59,7 @@ void DynaPolyActor_UpdateCarriedActorRotY(CollisionContext* colCtx, s32 bgId, Ac
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s16 rotY = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
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if (carriedActor->id == ACTOR_PLAYER) {
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((Player*)carriedActor)->currentYaw += rotY;
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((Player*)carriedActor)->yaw += rotY;
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}
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carriedActor->shape.rot.y += rotY;
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