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Introduce Sfx Flags (#1278)
* Sfx Flags * Discord Discussion * Move macro to sound_params * Oops * PR Suggestions * Clarify comment * Missed switch * More suggestions * Update src/code/audio_sound_params.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * sfxs * PR Suggestions * revert back to flag Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@@ -581,7 +581,7 @@ void EnFloormas_Slide(EnFloormas* this, PlayState* play) {
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func_800286CC(play, &pos, &velocity, &accel, 450, 100);
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func_8002F974(&this->actor, NA_SE_EN_FLOORMASTER_SLIDING);
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func_8002F974(&this->actor, NA_SE_EN_FLOORMASTER_SLIDING - SFX_FLAG);
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}
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void EnFloormas_Charge(EnFloormas* this, PlayState* play) {
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@@ -820,7 +820,7 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) {
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}
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLOORMASTER_SM_STICK);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FLOORMASTER_SM_STICK - SFX_FLAG);
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}
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void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play) {
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