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Document z_lib Sfx Functions (#1470)
* document lib sfx * rename functions
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@@ -382,7 +382,7 @@ void func_80A87CEC(EnJj *this, PlayState *play) {
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func_8003EBF8(play, &play->colCtx.dyna, (s32) temp_v1->bgId);
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func_8005B1A4(play->cameraPtrs[play->activeCamId]);
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gSaveContext.unkEDA = (u16) (gSaveContext.unkEDA | 0x400);
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func_80078884((u16)0x4802U);
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Sfx_PlaySfxCentered((u16)0x4802U);
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}
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```
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@@ -420,7 +420,7 @@ void func_80A87CEC(EnJj *this, PlayState *play) {
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func_8003EBF8(play, &play->colCtx.dyna, child->bgId);
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func_8005B1A4(GET_ACTIVE_CAM(play));
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gSaveContext.save.info.eventChkInf[3] |= 0x400;
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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}
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```
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@@ -439,7 +439,7 @@ void func_80A87CEC(EnJj* this, PlayState* play) {
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func_8003EBF8(play, &play->colCtx.dyna, child->bgId);
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func_8005B1A4(GET_ACTIVE_CAM(play));
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gSaveContext.save.info.eventChkInf[3] |= 0x400;
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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}
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}
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```
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