Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)

* decompile z_fcurve_skelanime and code_8006C510

* format

* Decomp Magic_Wind

* PR Updates

* add space between ActorFunc and MagicWindFunc

* missing pr updates
This commit is contained in:
krimtonz
2020-05-19 15:27:25 -05:00
committed by GitHub
parent c599318a17
commit b8b334f90a
32 changed files with 1309 additions and 864 deletions
+10 -3
View File
@@ -868,9 +868,16 @@ void Flags_UnsetAllEnv(GlobalContext* globalCtx);
void Flags_SetEnv(GlobalContext* globalCtx, s16 flag);
void Flags_UnsetEnv(GlobalContext* globalCtx, s16 flag);
s32 Flags_GetEnv(GlobalContext* globalCtx, s16 flag);
// ? func_8006C510(?);
// ? func_8006C5A8(?);
// ? func_8006CBAC(?);
f32 func_8006C5A8(f32 target, TransformData* transData, s32 refIdx);
void SkelCurve_Clear(SkelAnimeCurve* skelCurve);
s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurveLimbList* limbListSeg,
TransformData* transData);
void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpdIdx, f32 arg2, f32 animFinalFrame,
f32 animCurFrame, f32 animSpeed);
s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve);
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, Actor* actor2);
// ? func_8006CFC0(?);
// ? func_8006D074(?);
// ? func_8006D0AC(?);
+49
View File
@@ -188,4 +188,53 @@ typedef void (*AnimationEntryCallback)(struct GlobalContext*, AnimationEntryType
extern u32 link_animetion_segment;
// fcurve_skelanime structs
typedef struct {
/* 0x0000 */ u16 unk_00; // appears to be flags
/* 0x0002 */ s16 unk_02;
/* 0x0004 */ s16 unk_04;
/* 0x0006 */ s16 unk_06;
/* 0x0008 */ f32 unk_08;
} TransformData; // size = 0xC
typedef struct {
/* 0x0000 */ u8* refIndex;
/* 0x0004 */ TransformData *transformData;
/* 0x0008 */ s16* copyValues;
/* 0x000C */ s16 unk_0C;
/* 0x000E */ s16 unk_10;
} TransformUpdateIndex; // size 0x10
typedef struct {
/* 0x0000 */ u8 firstChildIdx;
/* 0x0001 */ u8 nextLimbIdx;
/* 0x0004 */ Gfx* dList[2];
} SkelCurveLimb; // size >= 0x8
typedef struct {
/* 0x0000 */ SkelCurveLimb** limbs;
/* 0x0004 */ u8 limbCount;
} SkelCurveLimbList; // size = 0x8
typedef struct {
/* 0x0000 */ Vec3s scale;
/* 0x0006 */ Vec3s rot;
/* 0x000C */ Vec3s pos;
} LimbTransform; // size = 0x12
typedef struct {
/* 0x0000 */ u8 limbCount;
/* 0x0004 */ SkelCurveLimb** limbList;
/* 0x0008 */ TransformUpdateIndex *transUpdIdx;
/* 0x000C */ f32 unk_0C; // seems to be unused
/* 0x0010 */ f32 animFinalFrame;
/* 0x0014 */ f32 animSpeed;
/* 0x0018 */ f32 animCurFrame;
/* 0x001C */ LimbTransform* transforms;
} SkelAnimeCurve; // size = 0x20
typedef s32 (*OverrideCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCuve, s32 limbIndex, struct Actor* actor);
typedef void (*PostCurveLimbDraw)(struct GlobalContext* globalCtx, SkelAnimeCurve* skelCuve, s32 limbIndex, struct Actor* actor);
#endif