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Restructure event flags in z64save.h (2/?): Carpenters (#2385)
* Clean up EVENTCHKINF for Carpenters * hardcode EVENTCHKINF_INDEX_CARPENTERS_RESCUED
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@@ -122,11 +122,11 @@ void Map_InitData(PlayState* play, s16 room) {
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extendedMapIndex = 0x15;
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}
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} else if (play->sceneId == SCENE_GERUDO_VALLEY) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_ALL_RESCUED()) {
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extendedMapIndex = 0x16;
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}
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} else if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
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if (GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
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if (GET_EVENTCHKINF_CARPENTERS_ALL_RESCUED()) {
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extendedMapIndex = 0x17;
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}
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}
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