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Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
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@@ -8,7 +8,8 @@
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<Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/>
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<Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/>
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<Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
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<Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540" TlutOffset="0x3780"/>
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<Texture Name="gDampeUnused1Tex" OutName="dampe_unused_1" Format="ci8" Width="16" Height="16" Offset="0x5540" TlutOffset="0x3780"/>
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<Texture Name="gDampeUnused2Tex" OutName="dampe_unused_2" Format="ci8" Width="8" Height="16" Offset="0x5640" TlutOffset="0x3780"/>
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<DList Name="gDampeShovelDL" Offset="0xACE0"/>
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<DList Name="gDampeLanternDL" Offset="0xB838"/>
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<DList Name="gDampeHaloDL" Offset="0xBBA0"/>
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